![]() Yet Portal, unfortunately, was a game that just didn't fit in with the technology built. Valve has built technology to create great VR games. In a game where players can not simply climb up walls, but rather have to be flung through a series of disorienting task, the technology just didn't translate to virtual reality. ![]() Taking these elements out of the game was an option, but taking these away would strip the game of its individuality. Puzzle-solving in Portal requires players to be launched, thrust, or projected, and in testing the game this just wasn't possible. goes away, and we'd need some alternative thing. If we can't do player movement, not as a result of their choice, but by launching them. It was pretty clear when we looked at Portal as a whole. "So we looked at various IPs and, yep, Portal was one of them, we didn't get very far in that.
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